Changes in 2.11

- Added 2 new cards which now come with the Gurglemeister starter deck

- Added "Cartovore_Customcards.txt." You can create new cards in this file and they will automatically be included in the Cartovore card shop.

- Cards will no longer go off twice, or not at all

- Fixed help files

- A few other bug fixes

Changes in 2.1 Version:

- Inclusion of contributor sets and other new cards (about 100 more cards total)

- Card enchanter should work now

- New boss and challenge decks are unlocked as enemies are defeated

- Overall speed increase

- Card editor crashes and card deletion fixed

- Addition of a number of new traits

- Updates to help file

- Fixes to enemy editor

- Updated and added template data for all character types for all factions and a bunch of other stuff

- Fixed some graphic update glitches in the card editor

- Card bonuses are now cleared before the beginning of the turn rather than at the end (This also means their effects are still visible at the end of the turn)

- Added #LOCKED command. When placed at the beginning of an enemy file, it will require that the player has defeated all of the files you list before it will show you this one.

- Fixed a bug in the image viewer that was preventing the first 5 images in a directory from being displayed

- Fixed bug in AI requirements system that was preventing actions from working

- Four hundred and twenty million other bugfixes to cards and game engine

Changes in 2.0 Version:

- There are now roughly twice as many cards in the basic set

- There is now a 5% chance that any booster card you recieve will be a premium card. Premium cards cost 33% less to play than normal cards and thus are totally awesome.

- Updated the Cartovore help file to be more user-friendly

- Completely overhauled the starter decks. They should now be playable right out of the box.

- Several speed optimizations

- The value generator in the action editor works now

- You can now have an infinite number of decks and can use the same card in multiple decks

- You can now expand the traits field in the card editor to give you more room to type

- Added a jillion new card commands. Consult the main help file to see them.

- Added an Intercept trigger

- Fixed a few bugs in the reaction system

- Changed the contents of the starter decks to make them more coherent

- Added generic girls that are considered to belong to every clan and a few slave girls that belong to every fane

- The game now shows thumbnails for actions which the player has already seen before

- Miscellaneous changes to card abilities and effects

- The resource model in the Cartovore rulesset has changed:

- Resources no longer accumulate from turn to turn. (Card prices have changed to reflect this)

- A new resource, Gold, has been added. This is now the primary resource for purchasing characters.

- Leaders no longer reduce the cost of characters from their faction. Instead, each character from your faction produces 1 gold.

- Resources are now primarily produced by characters and training cards, not land.

- Removed the SCHOOL trait and replaced it with elemental traits (So "SCHOOL:FIRE" is now just "FIRE")

- Cardback images and icons are now available for all major Isharan factions (Even those that are not yet in the game)

- Changed the ECHO system to fix some errors in message displays

- The card shop will stop giving you additional copies of a card if you already have 3 of them (Unless they have the LIMITED trait).

- The TRIGGERINGCARD target type now works for all triggers (I think)

- COST actions can now use any target type they wish, rather than defaulting to their owner

- Armor now reduces damage by a certain percentage rather than a flat amount. This percentage is equal to the square root of the character's armor x10%.

- Added a Magic Resistance trait that works identically to Armor but only affects spell damage.

- Added many other new traits to the rules, most of which are included in the new help file. Also changed the way several existing traits work.

- Buffed most of the player cards

- Fixed several problems with the card editor that could potentially cause it to delete cards

- Fixed many other bugs in the card editor that generally made it suck shit (it should no longer suck shit)

- Added a syntax checker to the card editor that will check all of your cards to make sure their action commands are correct

- The AI will now prefer to play buffs and such on it's player card before other cards

- Fixed several problems with the AIReq system (You can make a requirement optional or only required by the AI by adding "AI" to the beginning of it. There were some bugs in that system.)

- Fixed a bug that may have been preventing the AI from using menu commands on it's cards

- The card editor will now remember what image and dimensions you used to create a card in case you come back to change it later.

- Fixed a bug in the ONECHANCE command that could cause it to malfunction

- A bunch of other stuff