Magic
Magic is actually a spectrum of physical effects created by the "soul"
of the creature. Because different creatures have different soul-bodies, the
magical capabilities and affinities of each species are different.
Most girl species have a series of spirit-matter organs called "chakras"
which are used to create magical effects. The potential and flexibility of these
organs is very high, but most people do not develop them beyond a basic state.
The spectrum of organs provide girls with an easily accessible spectrum of magical
types.
The "Elements", Fire, Air, Earth, and Water, are nonsensical from
a physical standpoint--everything is made of energy, and nothing truly holds
any sort of elemental essence. They are, however, quite valid concepts from
a magical standpoint, because they directly correspond with four of the five
primary magical chakras in the majority of magic-using species. Though each
of these chakras have myriad abilities and are designed to combine their energies
fairly readily, it is easier to simply master the use of a single chakra at
a time than to use them all at once. As a result, many magic users only make
use of one or two of their chakras and this is reflected in the fact that their
magic is always of a type readily producable by that chakra. In some cultures,
the chakras are named after the elements they most easily produce, but these
are partially misleading, as each chakra is actually attuned to many possible
effects and uses--for example, "Light" magic and "Air" magic
both origionate from the same chakra in most mages. While some cultures refer
to their chakras by element, other magic-users refer to them by a certain color.
There are five primary chakras in the average girl--the "Red" or
"Fire" chakra, the "Blue" or "Water" chakra, the
"Green" or "Earth" chakra, the "White" or "Air"
chakra, and the "Chroma" chakra, which is called by many names including
the "Black", "Grey", "Void", "Sorcerous"
or "Rainbow" chakra. Most chakras are flexible enough to produce nearly
any spell effect that a different chakra could produce, just not with the same
level of efficiency. Their specializations mean that simply attuning a spell
to the correct chakra (which happens instinctually in most mages) makes it much
easier to master.
- The
Red Chakra
The Red chakra is a no-nonsense energy producer. It feeds raw power in unrefined
forms to the other chakras, and can release this power into the world in a
few different forms--primarily fire, but also potentially as lightning, movement,
or just about any other direct application of energy. (That is why many combat-oriented
mages who are uncomfortable with air magic can nonetheless produce lightning
bolts with relative ease.) Uncontrolled and unrefined energies are the specialty
of this chakra. It is better at generating raw energy--particularly physical
energy--than any other chakra, but it's capabilities beyond that are limited.
Despite this, it remains in heavy use among magic users since simple fire
generation has proven a very popular means of combat.
- The
Green Chakra
The Green chakra is best described as the chakra of organization, stability,
and complex relationships, and the energies that most easily maintain such.
It is adept at providing a magical resilience to items, and is actually a
chakra well suited to biology as well. As it's energies are excellent at binding
things into stable forms, it is often referred to as the Earth chakra. The
true power of the Green chakra is not in earth, however, but in it's (largely
unrecognized) ability to perform complex feats and create balanced, lasting
structures. Enchantments are often considered the forte of the blue chakra,
but the most powerful and precise of permanent magical effects almost always
involve the green chakra. Almost all magic that involves creating physical
matter uses a combination of the Earth chakra, for it's organizational abilities,
and another chakra, typically blue or red, to provide the raw energy to form
the matter.
- The
Blue Chakra
The Blue chakra concerns itself with controlled dynamics. It is skilled in
controlling the interactions and movements of energy and matter. While the
Red chakra generates energy and the Green chakra organizes it, the Blue chakra
manipulates and controls it. It is the biological counterpart to the green
chakra--between the two, most biological effects can be attained easily, as
biology is a combination of complex organization and constant, controlled
action. As it can easily direct the flow of physical matter, it is often called
the Water chakra, but it can also redirect or create wellsprings of new energy,
giving it unusual enchantment abilities as well. Simply creating a random
wellspring of magical energy in an item gives "Water" mages a way
to make effective (if unpredictable) magical items. While this may appear
to mean that the Blue chakra creates energy, that is not the case--it simply
allows for control of existing energy flows, which allows external and ambient
energies to be siphoned more efficiently.
- The
White Chakra
The white chakra is adept at the manipulation and creation of energy fields
and the generation and control of ethereal, non-physical energies. This makes
it a natural at dealing with highly ephemeral energy types such as those found
in spirit matter and certain types of magic, while it's ability to control
energy fields makes it excel at the creation of lightning and other such energy-based
spells. It is poor at controlling physical energy unless the energy is dispersed
over a wide area; this, in part, has given it the monicker of the Air chakra.
An often overlooked ability of the air chakra is that it is just as good at
manipulating light and similar energies. "Light" and "White"
magic both tend to heavily involve the white chakra. Though the white chakra
is poor at generating biological effects, it is actually quite capable of
healing spells which it creates by suffusing the target's spirit with the
energy it uses to maintain and regenerate it's body. (This is actually similar
to how blue chakra healing works)
- The
Chroma Chakra
The
Chroma Chakra is actually one of the most powerful chakras and is designed
with flexibility rather than speciality in mind. It can produce much more
astounding effects than a normal chakra, but at correspondingly greater energy
cost, and the Chroma chakra is more difficult to master than any of the others.
It's abilities are somewhat less defined than the others--the chroma chakra
provides complex, exotic, long-term or exceptionally strong powers where the
other chakras provide quicker, more easily accessible powers. Extremely specialized
spells such as metamagic, divination and other complex effects generally utilize
the chroma chakra to one extent or another. It is capable of complex manipulation
of both physical and magical energies at every scale, but has none of the
specialized 'shortcuts' that the other chakras have. Almost any spell is more
efficient when cast through a chakra other than the chroma chakra, but once
a spell reaches a certain level of complexity, only the Chroma chakra has
the ability to generate and control it. (In very skilled spellcasters, the
chroma chakra will often call upon the other chakras to produce the energies
it requires while orchestrating the creation of the spell.) Generally, "Dark"
and "Angelic" magics tend to involve the chroma chakra heavily (though
they rely on different chakras for support), as do "grey" magics
and certain aspects of sorcery. The magic known as "Void" magic
is almost entirely Chroma chakra.
Void magic is the magic of everything and nothing. It is the magic that recognizes
that concepts like earth, fire, air and water are just that--concepts. Void
magic takes a special kind of mentality to master. While lower level void "spells"
are easy to learn, the more advanced ones are not, because they require a sort
of understanding that defies conventional thought.
Put simply, void magic is the magic of reality in it's truest form, detached
from the mind and it's filters. Thus, the more attached a person is to their
own concepts and understanding of reality, the less mastery of void magic they
can obtain. This is almost the inverse of other magic types; other magics, taking
cues as they do from the person's mind, are strengthened when the person has
a clear and unquestionable conception of what they are doing (even if it is
merely a psychological construct). Conversely, the more a person is able to
shed their own beliefs and preconceptions, the more power they will obtain through
the use of void magic.
Of course, void magic can be "taught," and this has the paradoxical
effect of making the person believe that they must not believe anything, but
so long as a person is open-minded enough to reach out and grasp the true universe,
it does not truly matter what they think--and that is the true key. It is not
what you think, but what you don't think, that limits your power as a void mage.
If your beliefs limit you, you are hindered. If your beliefs open you up, you
are empowered.
In practice, void magic is used for all manner of strange, often unbelievable
effects. The simpler ones are easy enough, both to use and to believe--things
like sensing the presence of other creatures in a certain radius around you,
or casting spells using less mana. Some are strange and seem rather extreme,
but do not seem impossible--such as the power to disenchant an item without
ever having to break through it's magical defenses, or permanently alter one's
own chakras. The most powerful and difficult void spells defy the imagination--spells
that make the caster imperceptible in every way, spells that alter the memories
of entire nations of people, and even spells that allow one to speak directly
with the goddesses themselves. Void magic is one of the most difficult, and
it is one of the only kinds of magic that no one--no race and no class--is born
with an advantage in, or even knowing how to use. All the usual bets are off;
void magic is utterly dependant on the mind of it's user, with all other factors
being secondary at best. Even mana seems to be a questionable issue in the use
of void magic; some void mages don't even seem to need it.
Other (Non-Spellcasting) Chakras
- The Pink Chakra (aka the Love Chakra)
The Pink Chakra is not used in the generation of magic per se, but rather,
serves as a transciever for numerous forms of energy. These forms are not
typically associated with "Magic" and deal primarily with spiritual
communication and social functions. The Pink Chakra is most often invoked
during lovemaking and provides the "Spiritual Connection" that is
so often talked about. It has secondary effects as a sensory organ, specifically
to identify other members of one's clan or family when you have not met them
before, in connection with the person's genetic code. In fact, genetic fingerprinting
of a sort occurs with the growth of the pink chakra in order to facilitate
this.
- The Flowstar Chakra
The flowstar chakra gets it's name from the way it appears when mapped--it
looks like a series of glowing, artery-like rivers that cover the creature.
These are the primary mechanism for the instant healing that souls possess,
and their sophistication and power directly determines how much energy a soul
needs to spend to maintain and heal its body. The most powerful flowstar chakras
belong to the girl races; the least powerful belong to the monster races.
- The Gastris Chakra
Sometimes considered an extension of the Flowstar Chakra, the Gastris Chakra
has one purpose, and that is to enable the ingestion and digestion of prey.
It is the spiritual counterpart to the mouth, throat, and digestive tract.
It is the most specialized of all chakras. In fact, it can produce only two
effects: It can absorb magical energy, and it can distort the size of objects
to allow the creature to swallow creatures that are larger than they are.
In fact, the Gastris chakra will go so far as to distort armor that the person
is wearing in order to accomodate her prey. This distortion is more spacial
than material, so the metal itself will not be bent--if removed, it will resume
it's original shape. The unique powers of the Gastris Chakra often result
in a creature's stomach appearing to be bigger on the inside than it was on
the outside.
The Flowstar and Gastris chakras are the only chakras that almost every animal
species in Ishara possesses. However, the vast majority of higher creatures
have all eight of these chakras. The power and efficiency of these chakras is
not the same between species, however, and some species have additional chakras
that give them unique abilities.
The strongest spellcasters overall tend to be girls and angels; they have strong
chakras all across the board. Demons have strong chroma and fire chakras, but
their other chakras tend to be lacking. Fae chakras are powerful, but are often
devoted to exotic, pre-defined powers like illusion, flight, and so forth. The
biggest weakness of Fae is a weak red chakra; this places them at a disadvantage
in any serious firefight (if you'll pardon the pun).
Many magic-users do not know of the existance of chakras at all--they simply
use magic intuitively. Conversely, others know enough to cast spells directly
on their own chakras, achieving extremely powerful--if dangerous--effects.