Magic

Magic is actually a spectrum of physical effects created by the "soul" of the creature. Because different creatures have different soul-bodies, the magical capabilities and affinities of each species are different.
Most girl species have a series of spirit-matter organs called "chakras" which are used to create magical effects. The potential and flexibility of these organs is very high, but most people do not develop them beyond a basic state. The spectrum of organs provide girls with an easily accessible spectrum of magical types.

The "Elements", Fire, Air, Earth, and Water, are nonsensical from a physical standpoint--everything is made of energy, and nothing truly holds any sort of elemental essence. They are, however, quite valid concepts from a magical standpoint, because they directly correspond with four of the five primary magical chakras in the majority of magic-using species. Though each of these chakras have myriad abilities and are designed to combine their energies fairly readily, it is easier to simply master the use of a single chakra at a time than to use them all at once. As a result, many magic users only make use of one or two of their chakras and this is reflected in the fact that their magic is always of a type readily producable by that chakra. In some cultures, the chakras are named after the elements they most easily produce, but these are partially misleading, as each chakra is actually attuned to many possible effects and uses--for example, "Light" magic and "Air" magic both origionate from the same chakra in most mages. While some cultures refer to their chakras by element, other magic-users refer to them by a certain color.

There are five primary chakras in the average girl--the "Red" or "Fire" chakra, the "Blue" or "Water" chakra, the "Green" or "Earth" chakra, the "White" or "Air" chakra, and the "Chroma" chakra, which is called by many names including the "Black", "Grey", "Void", "Sorcerous" or "Rainbow" chakra. Most chakras are flexible enough to produce nearly any spell effect that a different chakra could produce, just not with the same level of efficiency. Their specializations mean that simply attuning a spell to the correct chakra (which happens instinctually in most mages) makes it much easier to master.

Void magic is the magic of everything and nothing. It is the magic that recognizes that concepts like earth, fire, air and water are just that--concepts. Void magic takes a special kind of mentality to master. While lower level void "spells" are easy to learn, the more advanced ones are not, because they require a sort of understanding that defies conventional thought.

Put simply, void magic is the magic of reality in it's truest form, detached from the mind and it's filters. Thus, the more attached a person is to their own concepts and understanding of reality, the less mastery of void magic they can obtain. This is almost the inverse of other magic types; other magics, taking cues as they do from the person's mind, are strengthened when the person has a clear and unquestionable conception of what they are doing (even if it is merely a psychological construct). Conversely, the more a person is able to shed their own beliefs and preconceptions, the more power they will obtain through the use of void magic.

Of course, void magic can be "taught," and this has the paradoxical effect of making the person believe that they must not believe anything, but so long as a person is open-minded enough to reach out and grasp the true universe, it does not truly matter what they think--and that is the true key. It is not what you think, but what you don't think, that limits your power as a void mage. If your beliefs limit you, you are hindered. If your beliefs open you up, you are empowered.

In practice, void magic is used for all manner of strange, often unbelievable effects. The simpler ones are easy enough, both to use and to believe--things like sensing the presence of other creatures in a certain radius around you, or casting spells using less mana. Some are strange and seem rather extreme, but do not seem impossible--such as the power to disenchant an item without ever having to break through it's magical defenses, or permanently alter one's own chakras. The most powerful and difficult void spells defy the imagination--spells that make the caster imperceptible in every way, spells that alter the memories of entire nations of people, and even spells that allow one to speak directly with the goddesses themselves. Void magic is one of the most difficult, and it is one of the only kinds of magic that no one--no race and no class--is born with an advantage in, or even knowing how to use. All the usual bets are off; void magic is utterly dependant on the mind of it's user, with all other factors being secondary at best. Even mana seems to be a questionable issue in the use of void magic; some void mages don't even seem to need it.

 

Other (Non-Spellcasting) Chakras

The Flowstar and Gastris chakras are the only chakras that almost every animal species in Ishara possesses. However, the vast majority of higher creatures have all eight of these chakras. The power and efficiency of these chakras is not the same between species, however, and some species have additional chakras that give them unique abilities.

The strongest spellcasters overall tend to be girls and angels; they have strong chakras all across the board. Demons have strong chroma and fire chakras, but their other chakras tend to be lacking. Fae chakras are powerful, but are often devoted to exotic, pre-defined powers like illusion, flight, and so forth. The biggest weakness of Fae is a weak red chakra; this places them at a disadvantage in any serious firefight (if you'll pardon the pun).

Many magic-users do not know of the existance of chakras at all--they simply use magic intuitively. Conversely, others know enough to cast spells directly on their own chakras, achieving extremely powerful--if dangerous--effects.