
Download the Cartovore 2 Beta 2.11:
Cartovore 2, version
2.12 (37MB)
Update from 2.12 to
2.14 (800KB)
To install the update, run the update file inside your Cartomancer directory.
Note: If you encounter problems with the update, download the full game and
install it to a different directory (or uninstall, delete the leftover files
and reinstall it to the original directory).
View changes since 2.012
A note to the people who download this: This is not
the final version of the game. This is the beta testing version of a game I
am making all by my lonesome, which I uploaded in the hopes that people can
help me find bugs. Most of the time I spend on it is spent programming, not
testing, simply because I don't have time to extensively test the game after
every change I make (and many, many changes are required in the development
cycle of a game). This is not an excuse as to why the game is buggy--rather,
it's a desperate plea for those who download this game and find that it's bugged
all to hell to please tell me what bugs you find. I do perform a decent amount
of testing before each major release and I fix all the bugs that I find, but
anything as complex as a video game with it's own scripting language is going
to have more bugs than one person can find at all, let alone a person who is
spending most of his time on the code. So when the first thing you try to do
reveals a bug or the game crashes right off the bat, please tell
me about it!
This also applies to other comments you have on the
game. If something about the game just bugs you so much that you immediately
uninstall it, that's good for me to know too. Just because it's obvious to you
doesn't mean it's obvious to me. Suggestions on how to improve the game are
also appreciated. (Even game balance comments are welcome, since I'm almost
positive they're lurking in there in vast numbers...) Now, with all that out
of the way...
The latest in pervy vore game technology, Cartovore 2 is the 60th Level Tauren
Shaman to Cartovore's Level 1 Dwarf Priest.
With better deck control, deeper gameplay, persistant character cards and
a host of scripting capabilities that make Cartovore's card editor look like
a stone chisel, this game kicks the ass out of the original.
Here's just a few of the features of the new Cartovore game:
- Persistant characters. No more of this "I eat 4 of your girls and then
vanish" nonsense. Now you can build an army and steamroll.
- The three resources of Hearts, Monsters, and Mana now have their own unique
flavor and way of playing.
- "Player" cards that represent you on the battlefield and are,
as you can expect, abnormally powerful. But if they die, well...so do you.
- Factions based on the Isharran (VRPG) universe.
- A real deck manager.
- A real card store.
- You have the power to upgrade your cards beyond what they normally have,
increasing their strength and hit points or decreasing their costs.
- Cartovore is actually built around an engine I'm calling "Cartomancer,"
using it's built-in scripting language. All of the game's rules are defined
in a text file. Technically you could make a whole lot of different stuff
using it. Even non-vore stuff.
Here's a few screenshots to give you an idea how the game works:
|
First,
you head into the card store and buy yourself a starter deck. Card stores
are scripted using the same language as the rest of the game, meaning
there's all kinds of schwanky stuff they can do.
|
Next,
it's off to the Deck Manager to choose which cards you're going to bring
into battle... |
Then
it's straight into the fray. Build up your army with character and monster
cards. Build your power with buildings, monster genes, and gemstones. Play
weapon attacks and spells to lay your enemies to waste. |
|
Speaking
of waste, opposing characters will automatically wail on each other and
can even swallow each other. Once a girl is trapped inside a hungry stomach,
well, there's really only one thing that can happen, so make sure to give
your girls some backup!
If one of your girls is lucky enough to give an enemy the grand tour
of her belly, she'll become all the stronger for it. Some girls even gain
special abilities while an enemy is trapped in their tummy!
|
|
Best
of all, for those of you with a creative streak, the game comes with a
fully-featured card editor that lets you do all of the crazy crap in the
game and more. Make new characters, weapons, spells, or even entirely
new kinds of cards using the game's action scripting system. Generate
card graphics from within the editor, keeping the taint of MSPaint off
of your innocent hands. All you have to do is point it to an image and
it does the rest.
Go on, just try to beat that. I dare you.
|
You
don't even have to be a nerd. You can write entire action scripts using
convenient, easy-to-read dropdown menus. If you can understand the sentence
"Increase target's STRENGTH trait by 5" you can use the editor. |
Contributors to Cartovore 2:
|
 Harry
Shezar
(Multiple Contributor Sets)
|
Adamski (Faction Set)
Brad Repko (miscellaneous cards)
Deathworks (miscellaneous cards)
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